Game Term Definitions


Action - requires dexterity, hand-eye coordination, and reflexes as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool

Community-building - encourage conversations and social interactions to strength ties within the local community.

Individual - played by single players that are not part of a team

In-person - takes place in a physical location 

Instruction - intended to teach the player how to use the library services/resources and/or a particular academic subject area.

Hybrid - takes place in multiple environments. Typically components of the game are online and in-person

Knowledge - requires a player to demonstrate their knowledge as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool

Library-created - created by library staff.

Multi-day - takes place over several days, possibly longer

Multi-type - includes two or more game types in the gaming experience

Narrative - requires a player to become involved in a story-based experience as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool

On-going - available over an indefinite period of time

Online - takes place online 

Orientation - intended to introduce player to the library

Recurring - single gaming event that is offered repeatedly

Single - gaming event that occurs once on a particular day

Social - social interaction is encouraged/required as part of the gaming experience as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool

Strategy - requires real-life skills and decision-making to change the game state as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool

Team - played by groups of players competing against other groups of players

Tournament - single or team players compete to move up to the next level of event. 





 
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