Game Term Definitions
Action - requires dexterity, hand-eye coordination, and reflexes as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool
Community-building - encourage conversations and social interactions to strength ties within the local community.
Individual - played by single players that are not part of a team
In-person - takes place in a physical location
Instruction - intended to teach the player how to use the library services/resources and/or a particular academic subject area.
Hybrid - takes place in multiple environments. Typically components of the game are online and in-person
Knowledge - requires a player to demonstrate their knowledge as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool
Library-created - created by library staff.
Multi-day - takes place over several days, possibly longer
Multi-type - includes two or more game types in the gaming experience
Narrative - requires a player to become involved in a story-based experience as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool
On-going - available over an indefinite period of time
Online - takes place online
Orientation - intended to introduce player to the library
Recurring - single gaming event that is offered repeatedly
Single - gaming event that occurs once on a particular day
Social - social interaction is encouraged/required as part of the gaming experience as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool
Strategy - requires real-life skills and decision-making to change the game state as defined by the SNAKS Model created by Scott Nicholoson, Associate Professor, Syracuse University ischool
Team - played by groups of players competing against other groups of players
Tournament - single or team players compete to move up to the next level of event.